Adventure Journey

Plan, train for and complete an outdoor Adventure Journey as part of a team! The Adventure Journey experience provides a unique, challenge and memorable experience, as well as the opportunity to experience self-sufficiency.

Kayaking at Murchison falls


  • Recognising the needs and strengths of others
  • Developing and enhancing leadership skills
  • Improving planning and organisational ability and attention to detail
  • Learning to make real decisions and accept real consequences
  • Obtaining a sense of achievement and satisfaction by overcoming challenges and obstacles
  • Developing self-reliance and independence
  • Experiencing and appreciating the outdoor environment and gaining the knowledge and skills to journey safely in that environment


  • The journey, with an agreed purpose, should be undertaken ideally in small teams of between four and ten people.
  • All the team members should be involved in the planning and preparation.
  • You must stay in a self-catering hostel, camping, or other suitable pre-approved form of accommodation, and you must cook at least one substantial meal per day.
  • The journey can take place on land or water. You can travel by your own physical efforts (foot, cycle, canoe, etc), by animal (horse, camel, etc) or by other non-motorised assistance (sail, etc).
  • You must source and transport all gear and equipment that they will require with them on the journey
  • The days on the adventure journey must be consecutive and must involve going directly from point to point. You must spend the entire specified period of time exclusively on the adventure journey. An exception to this can be made for the Bronze Award where looped walks are acceptable.
  • All Adventure Journeys where participants under the age of 18 should be supervised and evaluated by the PAL or an Adventure Journey Supervisor

Examples of Adventure Journey Ideas

 Some examples of journeys to give you a flavour of what you could do include:

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Some activities are not eligible to be used for the Adventure Journey, such as:

Using a venture centre without checking if they will support a Gaisce expedition;

Any unsupervised activity;

A walk through a city or laps of a park;

A student exchange;

The Gaelteacht;

Holidays abroad;

Day trips.